3D Graphics Programming with QuickDraw 3D 1.5.4
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You use a window-point pick data structure to specify information when creating a pick object for subsequent window-point picking. A window-point pick data structure is defined by the TQ3WindowPointPickData data type.
typedef struct TQ3WindowPointPickData {
TQ3PickData data;
TQ3Point2D point;
float vertexTolerance;
float edgeTolerance;
} TQ3WindowPointPickData;
Vertex and edge tolerances are discussed in "Hit Identification" .
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